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1-inch floppy drive  2nd 
1.3-inch floppy drive 
1.8-inch floppy drive  2nd 
10/100BASE-T NIC 
10BASE-T NIC  2nd  3rd  4th 
144-pin S0-DIMM  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
144-pin SDRAM Micro-DIMM  2nd  3rd  4th  5th  6th  7th  8th  9th 
172-pin DDR SDRAM Micro-DIMM  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
1XRTT cellular system 
1xx-243xxx POST (power on self test) codes  2nd  3rd  4th 
2.5-inch floppy drive  2nd  3rd 
200-pin S0-DIMM  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
24-bit mode (video adapters) 
2D graphics
    video memory requirements 
3.5-inch floppy drive  2nd 
32-bit mode (video adapters) 
3Com Corp.
    contact information 
3D audio
    DirectX support  2nd 
    positional audio 
    processing  2nd 
3D graphics
    3D graphics accelerators  2nd  3rd  4th  5th  6th  7th 
        alpha blending 
        anisotropic filtering 
        bilinear filtering 
        flat shading 
        fogging 
        full-screen antialiasing 
        Gourand shading  2nd 
        image abstractions 
        image rendering  2nd 
        integrated transform and lighting 
        MIP mapping 
        programmable vertex and pixel shading 
        stencil buffering 
        T-buffers 
        texture mapping 
        trilinear filtering 
        vertex skinning 
        Z-buffering 
    alpha blending 
    animation 
    anisotropic filtering 
    antialiasing 
    bilinear filtering 
    depth cueing 
    displacement maps 
    environment-based bump mapping 
    flat shading 
    fogging 
    full-screen antialiasing 
    geometry 
    Gourand shading  2nd 
    integrated transform and lighting 
    MIP mapping  2nd 
    perspective correction 
    primitives 
    programmable vertex and pixel shading 
    rasterization 
    scan conversion 
    shading 
    stencil buffering 
    T-buffers 
    texture mapping  2nd 
    textures 
    trilinear filtering 
    vertex skinning 
    vertices 
    video memory requirements 
    visible surface determination 
    Z-buffering 
3D graphics accelerators  2nd  3rd  4th  5th  6th  7th 
    alpha blending 
    anisotropic filtering 
    bilinear filtering 
    flat shading 
    fogging 
    full-screen antialiasing 
    Gourand shading  2nd 
    image abstractions 
    image rendering  2nd 
    integrated transform and lighting 
    MIP mapping 
    programmable vertex and pixel shading 
    stencil buffering 
    T-buffers 
    texture mapping 
    trilinear filtering 
    vertex skinning 
    Z-buffering 
3DNow technology (mobile processors)  2nd  3rd 
3M Notebook Privacy Computer Filters 
3XRTT cellular system 
5.1 Surround sound 
5.25-inch floppy drive  2nd 
54g wireless standard  2nd  3rd 
72-pin S0-DIMM  2nd  3rd  4th  5th 
802.11a wireless standard  2nd  3rd  4th 
802.11b wireless standard  2nd  3rd  4th 
802.11g wireless standard  2nd 

[ Team LiB ]

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